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Author Topic: Feedback Request - Should we have DeathCam on in the DM Servers?  (Read 76 times)
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« on: July 25, 2010, 11:00:03 AM »

Hey guys,

The Orange Box Engine offers the option of showing players the person who killed them when they die now in CSS. I have this disabled currently on all the servers but the more I play on other servers to learn different things, the more I like the DeathCam being on. As long as respawn is set to less then 2 seconds, theDeathCam  doesn't really slow down your respawn times. Can you guys reply with your feedback and whether or not we should have DeathCam on and why or not not? I may turn it on for a day or 2 to see how it goes.

Thanks,
Mav
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« Reply #1 on: July 25, 2010, 07:12:56 PM »

I turned on the kill-cam. I like it. Let me know what you guys think.

Mav
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From General George Patton:

"A good plan, violently executed now, is better than a perfect plan next week"

"A pint of sweat, saves a gallon of blood"

"No poor bastard ever won a war by dying for his country. He won it by making other poor bastards die for theirs"
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« Reply #2 on: July 26, 2010, 09:11:02 AM »

oki doki Grin
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« Reply #3 on: July 26, 2010, 05:31:00 PM »

I think you should leave it on, it beats staring at nothing for 2 seconds.
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Token_Deathbringer, it's the noun not the verb j@ck@$$!!!
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« Reply #4 on: July 27, 2010, 09:21:51 AM »

Well..so far the only thing I can say is that it is handy for, is giving you the location of your killer, when you dont know where you are being shot from.Still undecided.
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« Reply #5 on: July 27, 2010, 03:35:51 PM »

I was speccing around in GG and Crackhouse today while waiting for a game assigned by school to finish downloading, and I've noticed the kill cam seems to force you into the killers PoV if whoever you're spec'ing dies. This might make recording demos a bit more hectic than normal if its the cause, even hackers get killed by random shots or spawn protected players.
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